I am a 3D artist who specializes in Prop and Environment modelling and texturing for games and animation.
Modelled modular set pieces and hard surface props for a childrens animated TV series
•Modeled and Textured stylized environment and prop assets to match the game's art direction
•Assembled and set dressed, and lit levels in Unreal Engine
•Worked with Art Director and Level Designers and assisted in level block-outs and interactive elements
•Integrated 3D assets into Unreal Engine for an animated television series
•Modeled and textured set dressing props
•Created background particle systems
•Worked with blueprint scripting to create dynamic and interactive elements to various sets
•Finalized and Lit shots using Unreal's Sequence Editor
•Integrated and converted several game assets to the Frostbite game engine
•Polished textures and fixed bugs related to both Environment and Characters
•Modeled, textured and surfaced 3D characters and props for an animated television series
•Collaborated with various outsourcing artists
•Polished and optimized models and textures received from outsourced studios
•Modeled and textured a wide array of props and environments emphasizing memory efficiency and reusability
•Worked closely with team leads to achieve desired visual style
•Worked with Art Director and Level Designers and assisted in level block-outs and interactive elements