Addy Girard
3D Environment & Props Artist
Vancouver, Canada

Summary

I am a 3D artist who specializes in Prop and Environment modelling and texturing for games and animation.

Skills

3D ModelingEnvironment ModelingLightingProp ModelingWorld BuildingPBR TexturingPhysically Based Rendering

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere
After Effects
After Effects
Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer

Productions

  • The mighty express
    • TV Production
      Mighty Express
    • Year
      2020
    • Role
      CG Modeller
    • Company
      Atomic Cartoons
  • Maxresdefault
    • Video Game
      Stela
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Skybox Labs
  • Qv17qcqw
    • TV Production
      Reboot: The Guardian Code
    • Year
      2018
    • Role
      World Builder/Environment Artist
    • Company
      Rainmaker Entertainment
  • Fifa17
    • Video Game
      FIFA 17
    • Year
      2016
    • Role
      Associate Environment Artist
    • Company
      Electronic Arts
  • Reboot the guardian code
    • TV Production
      Elena of Avalor
    • Year
      2017
    • Role
      Environment Modelling/Surfacing
    • Company
      ICON Creative
  • 4898116
    • Video Game
      Plants vs Zombies: GW2
    • Year
      2016
    • Role
      Environment Modeller
    • Company
      Electronic Arts

Experience

  • CG Modeller at Atomic Cartoons
    Vancouver, Canada
    January 2020 - Present

    Modelled modular set pieces and hard surface props for a childrens animated TV series

  • Environment Artist at Skybox Labs
    Burnaby, Canada
    January 2018 - Present

    •Modeled and Textured stylized environment and prop assets to match the game's art direction

    •Assembled and set dressed, and lit levels in Unreal Engine

    •Worked with Art Director and Level Designers and assisted in level block-outs and interactive elements

  • World Builder/Environment Artist at Rainmaker Entertainment
    Vancouver, Canada
    January 2017 - Present

    •Integrated 3D assets into Unreal Engine for an animated television series

    •Modeled and textured set dressing props

    •Created background particle systems

    •Worked with blueprint scripting to create dynamic and interactive elements to various sets

    •Finalized and Lit shots using Unreal's Sequence Editor

  • Associate Environment Artist at Electronic Arts
    Burnaby, Canada
    March 2016 - August 2016

    •Integrated and converted several game assets to the Frostbite game engine

    •Polished textures and fixed bugs related to both Environment and Characters

  • Environment Modeler/ Surfacing Artist at ICON Creative
    Vancouver, Canada
    January 2016 - March 2016

    •Modeled, textured and surfaced 3D characters and props for an animated television series

    •Collaborated with various outsourcing artists

    •Polished and optimized models and textures received from outsourced studios

  • Environment Modeler at Electronic Arts
    Burnaby, Canada
    March 2015 - November 2015

    •Modeled and textured a wide array of props and environments emphasizing memory efficiency and reusability

    •Worked closely with team leads to achieve desired visual style

    •Worked with Art Director and Level Designers and assisted in level block-outs and interactive elements